The newly added driver badge system is quite wrong.
It was developed for the purpose of sanctioning non-manner users, but the criteria for evaluating users' badges are too simple. In order to impose strong penalties that limit the use of the game itself, even non-manner users must be convinced with sophisticated standards that clearly cover up their mistakes.
For example, as follows. Users who intentionally collide with the intention of interfering with other users deserve to be punished. However, even users who have been hit by non-manner users are being punished. You can be punished just because you met a non-manner user without luck while playing the game.
It is also important how much the strength of the contact is involved in the badge rating. There is always a traffic jam in the first corner of every game, so there is always a small contact. Or even a small contact can occur while the behind car overtakes the front car at the corner. This light contact is not a deliberate non-manner at all and has no effect on the subsequent game. No car slipped, and no vehicle damage occurred at all. However, in this case, the user is punished as well.
Even if you crash into a wall by yourself, spin, or retire in a game without colliding with anyone, your badge rating drops. Even though you haven't damaged anyone, you're getting a van.
Given that Le Mans Ultimate is a game rather than actual racing, it is natural that there will be more minor contacts than in reality. Users will certainly not attempt to overtake even if they are able to overtake themselves if each of these contacts is punished. Rather, I would give up the competition and take the last place by following all the users.
The driver badge system shall be reconsidered.